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Sins of a solar empire star wars mods
Sins of a solar empire star wars mods









sins of a solar empire star wars mods

Zoombie wrote:I finished my first game against an easy opponent. If you want a retail box, I don't know, myself I can't buy it yet in Canada through a store. Or better yet, let's play a multiplayer battle.Īlso, to the individual who asked about the time it would come to EU, it is downloadable via stardock's "Steam"-like service. Post a picture of yourself holding the Sins box in your own home, opened, with a piece of paper that has your name on it. In the event you have played the game, you most likely do not own the game. Here's the impression I get from you when I read your post: You have most likely not played the game. How about you come up with a flaw that can't be found by googling "sins of a solar empire sucks".

sins of a solar empire star wars mods

The bland really boring units come off even worse then Sins since a plane/boat/walker/tank is just another plane/boat/walker/tank, while with Sins you at least have frigates, cruisers, capitals, fighters, planets, asteroids, wormholes, space stations, trade routes, pirates, resource trading, multiplayer savegames, random map generators, and legendary publisher support from Stardock.

sins of a solar empire star wars mods

made from polygons in a three-dimensional plane? experimentals came at the end of the game in Supcom, capital ships are in the beginning in Sins. The capital ships are also especially different, and they can't be considered on the same plane as "experimentals". Sins has very different units, and research goes in very different paths. A spaceship is not just a spaceship, it is a series of tubes.Īlso, Supcom had nigh-identical units on all sides, right? Just the experimentals and high-level rare units were different in significant, meaningful ways.











Sins of a solar empire star wars mods