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Ocarina of time blue fire
Ocarina of time blue fire




ocarina of time blue fire

2E0 = cutscene opening, contains Skull Mask 260 = cutscene opening, contains fairy in a bottle 240 = cutscene opening, contains blue potion 220 = cutscene opening, contains green potion 200 = cutscene opening, contains red potion 1E0 = cutscene opening, contains empty bottle 1C0 = cutscene opening, contains Cojiro 180 = cutscene opening, contains Ocarina of Time 160 = cutscene opening, contains Zelda’s letter

ocarina of time blue fire

120 = cutscene opening, contains longshot 0A0 = cutscene opening, contains Fairy slingshot Miserably trying to throw it makes it stuck in the air) Shoot into the air until you hit the ceiling, at which point you fail It’s small (but the second time you pick it up, it glitches and makes you 000 = Link tries to pick it up, fails miserably if it’s large, works fine if B = Invisible (Switch activated chest as of now are unable to use effectively A = Invisible (Sun's Song Triggered Chest) 8 = Invisible (Small (or Large?) Falling Chest as of now unable to use 7 = Invisible (Clear Trigger Small Chest) 6 = Invisible small chest (need Lens of Truth in order to see it) 4 = Invisible large chest (need Lens of Truth in order to see it) 3 = Invisible (most likely 2, but needs a puzzle solved first) 1 = Invisible (Clear Trigger Large Chest) X - Controls the type of treasure chest you get FFFF = Double wooden doors, one-way, crashes when try to openĠ00A 000E Treasure chest (three-part variable: xyyz) 0400+ = Single door, no area triggering, both-way Text matches that of actor 185, but in increments of 1 instead)

ocarina of time blue fire ocarina of time blue fire

0300 = Talking door! Passable, but appears on both sides! (last two values' Perhaps the game intended to haveĬharacters interacting with the environment at some point.? 0200 = Door is already open and slams shut of its own accord, then says "It 00C0 = Double wooden door, but door on left is locked (other door is locked 0080 = Single door, locked, silver key needed 0040 = Same as 0000, but double wooden doors instead, work on both sides 0000 = Acts as an area trigger, typical wooden door 83F0 = Small scrolling texture with lightĠ009 0001 Wooden door (note: if the fourth digit is not 0, then the doors will 0005 = Invisible object hovering with shadow for a second, then bursts into 0004+ = Stalfos, has mini-boss theme and rises out of the ground 0003 = Stalfos, no music and jumps down from the sky when Link is near 0002 = Stalfos, no music and rises out of the ground (can be paired with 1) 0001 = Stalfos, has mini-boss theme and rises out of the ground 0000 = Invisible Stalfos - becomes visible with Lens of Truth, plays Reformat and update with current information.Ġ000 0000 Link (may sometimes cause Z-buffer glitches)






Ocarina of time blue fire